It really screws with my system and really defeats the purpose of floodgates. Floodgate Operators. I haven't found a way to do it and it's a bit against the spirit of the game. "เกมไม่เคยทำร้ายใคร. dams and the 3rd exit a floodgate, i raised the floodgate to . Double Floodgate. dams and the 3rd exit a floodgate, i raised the floodgate to . I've been trying to figure it out on my own, but I'm just running in circles and I'm tired of wasting time on the issue. In most cases there will be some kind of structure at the head of the diversion channel to help control which route the water takes. Bugs and Suggestions. Timberborn > General Discussions > Topic Details. Golem Comparison. It lets you build it up without time or resource cost, when you get it working you can then build it in game without the mod and save yourself the lost time and resource figuring out how to. 5K 56K views 1 year ago A very important topic in a world where water is super. Discord: experience with this comes from channeling all the water in the islands map through a single 2 wide space. 6. Kalisa Sep 17, 2021 @ 6:01am. I'm finding that the floodgates only having . 这是一场艰难的比赛,每个队员都有自己的最爱,但尘埃落定后,我们选择了三名获胜. It really screws with my system and really defeats the purpose of floodgates. In case you experience problems, message me in the modding channel of the the Timberborn discord or message me directly (Knatte_Anka#6800). Thus, I need to set the floodgate at level 1 so the water level os at around 1. My beavers went swimming, and after a few hours I. Timberborn. Not fatal, as they can be adjusted before unpausing the game but quite annoying. • 2 yr. You need about 1 damn per water source or one opening per 2. Just a check at the end of each day . Timberborn. If you build a big enough one, you will never run out of water. 1,0. it just looks like a dot. Timberborn turns 2 years old on Steam today and continues to break over 2,000 concurrent players. Therefore, logically, platforms should not be labeled as solid objects. 5|1|1. 1. Our hearts go out to the families affected by this devastating event. 5|1|1. It doesn't need to be a water tower, that's just how I think of it. Thunderstore is a mod database and API for downloading Timberborn mods. This feedback board is powered by Feature Upvote. This building would look like a 2x4 levees on the left with a 3 high floodgate with a wooden trough operated with ropes, the trough allows for a specific amount of water to pass through (like 0. Placing a dam or single tile restriction adjacent to your waterwheels also helps concentrate low flow zones. Timberborn. Timberborn has continued to be the most interesting early access game because of how willing they are to add new things. Additional Floodgates to extend your basins. Pretty neat. Fill the storage with logs and then put your gate before the storage so the filled storage is now in. So far, I had been testing the second dam type in a 6m(3m open discharge capacity) open discharge dam which allow the water to further flow from. If a floodgate is submerged and the height is changed fast from 0 to 3 and back, on every change the water over the floodgate disappears. All suggestions. Automation of floodgates. Timberborn > Feedback & Suggestions > Topic Details. UsageMove the contents of the BepInExPack_Timberborn folder into game folder; Run Timberborn to finish installation; If all steps were successful, Timberborn will have launched and a new BepInEx x. Need at least 4, but yea this is the problem. District limits have been removed, distribution has been reworked, and a whole new map has been added, and there's lots more besides. Add another floodgate adjacent to the others. 23K subscribers Join Subscribe 1. Dams are set at 0. Floodgates would have options to close or open during droughts bad tides so theres less micro managment. 5m & stops completely, downstream drains fast. Situation: I plan to construct a reservoir for water. then this mod might help you slightly achieve that goal. Timberborn update 3 is now live and available for those who choose to play update 3. 5 intervals sometimes feels a bit clunky. I can't do pretty art like Zef, but basically my idea is to jut make floodgates stackable, and have the resulting stack determine the height and number of steps (Floodgate vertical-count minus 1 it seems is the current math?) this could warrant the floodgate being more expensive to research, but would also clear up some clutter in the landscaping menu. Upstream fills back to 2m while downstream drains to very low or dry. mod. Before, My river (with waterwheel) will spill periodically (every half a day) if i set the downstream floodgate at 1. A 128x128 map that floods every wet season. You begin with a natural reservoir but you will soon find it insufficient for maintaining more than a tiny population. 112. Timberborn runs on the Unity engine. Add and vote up suggestions for Timberborn – Bugs and Suggestions. Acceptable Use Policy. 5 is identical to a dam. It can be raised from 0 blocks to 1 block in increments of 0. Timberborn. As for refilling, build a water level next to the dam and, put all bar 1 floodgate at the dams usual full level and have the remaining one set to zero. Yes, it is draining too much water per day, but at least is a solution. I can't do pretty art like Zef, but basically my idea is to jut make floodgates stackable, and have the resulting stack determine the height and number of steps (Floodgate vertical-count minus 1 it seems is the current math?) this could warrant the floodgate being more expensive to research, but would also clear up some clutter in the landscaping menu. Special thanks to Final Gear for sponsoring today's video of Timberborn! Download Final Gear for free: Use this gift code to get special. Click to enlarge. VeVantZeData. That being said, based on what I know from the Timberborn wiki website and my own experience, it is clear that barrelbots have the advantage of being able to work in districts without needing any. When loading a savegame, all floodgates are reset to their max height -0. That is not enough to get us there. Examples have been given, which you can fully empty >3 blocks. 6988 0 . 5. If you only care about stopping the flow once it's low, build a standard slit type dam and put a floodgate on the bottom 3 Z-levels - then water will always flow when high, and be controllable once is. Floodgate height reset when loading savegame This suggestion has been merged into another suggestion: Floodgate height reset upon loading a save. The difference between the dam and the levee is that the dam blocks water up to 1 tile high and the damn up to ½ tile high. Triple Floodgate is a Landscaping Buildings that blocks the flow of Water up to an adjustable height. Timberborn is now available in Early Access via Steam, GOG, and Epic Games Store. River started low while upstream filled after dry season. When built, it provides three pieces of information: the current depth of the water it is in, the maximum recorded depth of the water it is in (which can be reset), and the flow rate of the current at that. Timberborn-SimpleFloodgateTriggers. surely a dam should be sitting at . 75 or something? I dammed of 2 exits of a river with . Timberborn is a beaver city-building game featuring ingenious animals, vertical architecture, and river control (with dams and dynamite!). Any way to get rid of flooded water? Normally it just disappears but i had alittle extra water flow over my Levy wall which is 2 high. 3X. even though the second floodgate still discharged all. This was not a problem before the update as it would not be a big wave and would damp down pretty quickly. Popular communities. 67 (iirc) constantly and you can path over a dam, so if flooding is the only thing you want to avoid you make a 0. This is a wooden page footer. I solve the problem with adjusting the floodgates then. The current version v2. Partially Closed/Open. Also, why do you. It works for me. It's an excellent mod. When it's at 8-9 tiles high, the floodgate level doesn't seem to impact it much, but changing it does cause temporary surges in the water level down stream. 0 where there is a balance of water flowing in and out resulting in. The best way to empty a reservoir is using a single floodgate; you don't need that much water flow. By being height-adjustable the double floodgate offers more control over water than dams do. 6. I have a rather large dam on thousand islands that's 10 high. . 1. Build a District Gate to separate the two Districts. So built the lower dam near the lake in wet season. Water rises to the dam/floodgate-level, then it pours all out faster than it fills and floods the area so the dam reverts to "fill mode" pretty fast again and it repeats, it never really averages out to some constant flow. The current version v2. dams and the 3rd exit a floodgate, i raised the floodgate to . 7. A 128x128 map that floods every wet season. If there is a line on the road it's within range. Assign one beaver to this building. Click on them and adjust the slider. Flood gates need 0. It wouldn't be a floodgate itself but, when built next to a chain of floodgates, it can automatically control the opening and closing of floodgates in response to the type of liquid detected next to it. You can make reservoirs as deep as you want, but there's no way to fully empty and fill at will a reservoir >3 blocks. But if this works the left side should allow you to chose any height between 1 and 3. Possible solutions: Make bad water sources dry up aswell. 3. droughts. 2. r/Timberborn • How to use the rest of dam deepness without power? Floodgate has only 3 levels max. You want to use the 2-tile floodgates in rivers/canals that are 2 tiles deep, etc. Pages that were created prior to February 2023 are from the Fandom Timberborn wiki. 5 increments controlled by you (0, 0. Setting the floodgate to (0. 5 tiles deep. fandom. I solve the problem with adjusting the floodgates then. Since a triple floodgate is, at maximum height, (3) tiles tall it will block a depth of (3. The Discord link that OP posted ( is an invite link to the official Timberborn server, modified to lead directly to the channel about mods. sacling up end game and designing blueprints with maxed out ILS is so satisfying. If I want to hold. Sorry don't have access to the game right now to try myself! No, they stop spinning if they’re submerged more than 2. It lets you build it up without time or resource cost, when you get it working you can then build it in game without the mod and save yourself the lost time and resource figuring out how to build it in game. I expect to block irrigation only to lowest dam/levee/floodgate tile, so levee irrigation towers should still work fully. g. _corwin • 2 yr. Contribute to hytonhan/Timberborn-SimpleFloodgateTriggers development by creating an account on GitHub. I put in water gauges and noticed variances in the currents around sections so I widened out those areas to 3 wide minimum and increased depth too. That would give a reason to keep little outposts next to dams for dam operators to live (which I think would be cute) and would. Happens consistently each time I load any savegame. Flood lasted a short time and went. Upstream slowly drains, downstream fills fast and then floods. As I understand, the water mechanic is top active bottom passive which would make. Water just has to exceed that 0. Preconfigured and ready to use. placed on platforms and solid buildings) gutter. I can't do pretty art like Zef, but basically my idea is to jut make floodgates stackable, and have the resulting stack determine the height and number of steps (Floodgate vertical-count minus 1 it seems is the current math?) this could warrant the floodgate being more expensive to research, but would also clear up some clutter in the landscaping menu. Even more so if you can bring the water level at the furthest point . 팀버본 영문 위키가 존재한다. I can't do pretty art like Zef, but basically my idea is to jut make floodgates stackable, and have the resulting stack determine the height and number of steps (Floodgate vertical-count minus 1 it seems is the current math?) this could warrant the floodgate being more expensive to research, but would also clear up some clutter in the. Timberborn Season 2 Episode 3: We build floodgates to raise river water levels and start expanding the dam. Problem 2: Water behaviour is still really weird sometimes. Question: Help with water tower design. ago. I use a 1-height floodgate on that little inlet myself. 100 Treated Plank. I would love the ability to link a stream gauge to a floodgate so that once the gauge hits certain requirements it will adjust the floodgate height. If product A needs to be stored, everything above maximum should be kicked out until at least the desired amount of A has been. surely a dam should be sitting at . 5 intervals sometimes feels a bit clunky. 0. 9 and not just 1 and . I. Showing 1 - 14 of 14 comments. Contribute to hytonhan/Timberborn-SimpleFloodgateTriggers development by creating an account on GitHub. dandirkmn • 2 yr. Hi gang. Anyone figured out how to make reservoirs deeper/taller than 3 blocks and have a way to drain them completely? Hard is. r/Timberborn • Tragedy strikes in Timberborn as a dynamite accident claims the lives of several hardworking beavers. Suggested by: Thaina Yu (24 Sep, '21). I do know that waterwheels do not allow platforms on top. 4 votes Upvote Voted up A second button that can be dragged in the interface just to mark a favourite floodgate height. Opposed to channels that bring water below ground level, but in greater amounts. Happens consistently each time I load any savegame. 0 caused the water to surge over the 6 levee tall retainer and flood. It appears that the water can pass through on its level is above 0. Languages. I can't do pretty art like Zef, but basically my idea is to jut make floodgates stackable, and have the resulting stack determine the height and number of steps (Floodgate vertical-count minus 1 it seems is the current math?) this could warrant the floodgate being more expensive to research, but would also clear up some clutter in the landscaping menu. Floodgate (max) height mutiplyer Mods. As you can see in the screenshot, it is flooding a bit. It's just a visual bug. Returning to timberborn after a break to check out the new updates. Timberborn Maps: Plains (256 x 256) The plains is the recommended map for first time players. This was not a problem before the update as it would not be a big wave and would damp down pretty quickly. I can't do pretty art like Zef, but basically my idea is to jut make floodgates stackable, and have the resulting stack determine the height and number of steps (Floodgate vertical-count minus 1 it seems is the current math?) this could warrant the floodgate being more expensive to research, but would also clear up some clutter in the landscaping menu. I. It is a mod that enables all other mods in Timberborn and must be installed manually as follows: Navigate to the mod. Preconfigured and ready to use. You have to plan things out if you want to survive long droughts. try leaving a few tiles open via platform/floodgate or building levees to try to direct it more. build levees (spelling) op top of the floodgate - that way the water level will be well above what's needed. ago. 4. Make beavers in thread mills have increased food and water demand ( a lot more water. Lack of suitable places for water wheels makes early industry difficult as well. It really screws with my system and really defeats the purpose of floodgates. . The author of this topic has marked a post as the answer to their question. มีแต่คนที่ทำร้ายกันเอง"วันนี้เราอยู่กับเกม Timberborn. The Pocket District - 15x15 self supporting 120 Ironteeth. 1-9748a0c-sw after building a double floodgate near the starting location (on the left in the screenshot) the water level rises to above flooding levels for the nearby land brief (as it always has) but then when the water level goes back to "normal" it over corrects and so I end up in a perpetual cycling between above and below. Giving you a finer control would only reveal more and more of the approximation and the flaws or shortcomings of. The latter will be set only upon approval. Simple Floodgate Triggers If you think that the engine in the game is in urgent need of reworking. Timberborn is now available in Early Access via Steam, GOG, and Epic Games Store. Community content is available under CC-BY-SA unless otherwise noted. 25 adjustment step. r/Timberborn • Is there a way to place a Levee on top of a floodgate/dam piece? I want to have a small constant flow out of a huge reservoir, without the need of constant adjusting of the floodgate. Placing a dam or single tile restriction adjacent to your waterwheels also helps concentrate low flow zones. 5. Last. The low one will constantly leak water out. I think it would be really cool if the were a job you could give to the beavers where they would go to floodgates and set the level based on certain conditions, such as raising gates before droughts and lowering them afterwards. ago. "เกมไม่เคยทำร้ายใคร. That would give a reason to keep little outposts next to dams for dam operators to live (which I think would be cute) and would. #1. That way you don't have to go back and check on the district center each time you are in doubt. Usage First, you need to unlock the explosives factory in the Landscaping tab. with 1 lonely floodgate accessing the lower 3 levels and the rest the higher. Iron Teeth, on Normal difficulty. With your consent, we may also use non-essential cookies to enhance your experience and understand how you interact. For dams, see Dam. This plugin for Timberborn allows you to automate your Floodgates a little. The main advantage of floodgates is being able to set them to 1 before a drought to fill your reservoir to max capacity. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. 5, it never floods now. Phosphonothioic Oct 8, 2021 @ 12:37pm. A suitable. Therefore, the Badtide Outflow floodgate should be constructed with two segments: link half of it to a gauge at the outflow and the other half to a gauge at. All Discussions. Dam was not working properly and so i had to switch my dam to flood gates that remain open because the water would Pulse back and forth, starving the river and flooding the building zones. Sep 17, 2021 @ 11:42am there is a sideway slider under the number :D. I can't do pretty art like Zef, but basically my idea is to jut make floodgates stackable, and have the resulting stack determine the height and number of steps (Floodgate vertical-count minus 1 it seems is the current math?) this could warrant the floodgate being more expensive to research, but would also clear up some clutter in the landscaping menu. Up to 10 high floodgate, locked behind some. You can also adjust it there. Continuing on the pattern increasing the floodgate height by 1 would eventually reach just another limit. Timberborn Maps: Plains (256 x 256) The plains is the recommended map for first time players. The official subreddit of Timberborn, a city-building game featuring ingenious beavers, dams, vertical architecture, and deadly droughts. It may be hard to see but there is a single levee at the bottom. This metal monstrosity excavates Dirt from below, drilling deeper and deeper. 5, then water flows down until it reaches the point it wants then the floodgate goes up 0. It can be raised from 0 blocks to 2 blocks in increments of 0. An auto format for floodgate management. Will your lumberpunk beavers do any better? A city-building game featuring ingenious animals, vertical architecture, river control, and deadly droughts. If devs don’t take chances, then nothing ever gets done or improved. Mods Libraries. FPS are dropping hard allready. Your starting district is along a nice mostly straight stretch of river to dam, and the district can stretch across to the other side easily. The author of this thread has indicated that this post answers the original topic. Bugs and Suggestions. ago. The beaver inside the Inventor will produce three points of science for each completed task, so keep him busy. 5. Upstream slowly drains, downstream fills fast and then floods. Automation of floodgates. outgoing in either 4 directions are 10 tiles. ago a dam is 0. 2. 5. Most of the game mechanics work really well for me, what I think should be improved to avoid micromanagement are two features: - warehouses: it should be possible to set a maximum for a certain good to be stored. This mod will allow you to build Higher Metal Floodgates (4-10 High) and more advance WaterAlarms that also act as Streamgauge. The mouse scroll wheel allows u to zoom in n out, also left click n drag to change camera angle. Before the 5 floodgate, i had a mix of levee / dam / 1 floodgate and i had no problem. Bugs and Suggestions. The bug appeared after switching to the experimental branch to test out the new Update 4. The official subreddit of Timberborn, a city-building game featuring ingenious beavers, dams, vertical architecture, and deadly droughts. I can't do pretty art like Zef, but basically my idea is to jut make floodgates stackable, and have the resulting stack determine the height and number of steps (Floodgate vertical-count minus 1 it seems is the current math?) this could warrant the floodgate being more expensive to research, but would also clear up some clutter in the landscaping menu. Stay safe, Timberborn community. This building would look like a 2x4 levees on the left with a 3 high floodgate with a wooden trough operated with ropes, the trough allows for a specific amount of water to pass through (like 0. Flood a bit, dry, wait a bit, flood again. The official subreddit of Timberborn, a city-building game featuring ingenious beavers, dams, vertical architecture, and deadly droughts. The idea: Connect an floodgate with a depth marker, so when the water level gets to some point the floodgate change, or even if the drought is near the floodgates close up so some river or lake gets filled. 6. TLHeart Oct 4, 2021 @ 9:29am. 5 -the abillity to move dirt for the ultimate form of terraforming -a system to determine how good you dealt with a dry season (maybe even. The current version v2. There are also the more layback solution of open discharge dam, where you have a single block wide floodgate on the dam to allow water to drain any excess water above the gate "automatically". Mr. . 75 or something? I dammed of 2 exits of a river with . By being height-adjustable floodgates offer more control over water than dams do, but that extra ability comes with an added build cost. grow kelp to the top. g. Not really, I think you're thinking about it backwards. put grass under. As I understand, the water mechanic is top active bottom passive which would make. more gameplays and fun check out my twitch keep the channel g. Decided to make a guide for timberborn and share some things ive learned from playing quite a bit. The current version v2. A more realistic approach would be a single block which levvies can be built upon. Floodgate. It really screws with my system and really defeats the purpose of floodgates. I can't do pretty art like Zef, but basically my idea is to jut make floodgates stackable, and have the resulting stack determine the height and number of steps (Floodgate vertical-count minus 1 it seems is the current math?) this could warrant the floodgate being more expensive to research, but would also clear up some clutter in the landscaping menu. 6988 0 . x. 5 can make a big difference especially as droughts get longer mid to late. Build a complete dam across a river and you'll be able to save some water for a Drought. Each dam piece you construct will cost you 20 logs. 0. I have found that, for optimal flow which is not interrupted, have as little dam/levee/floodgate areas on the river as humanly possible. Looking for help? Check out the #modding-and-whatnot channel of. In this episode, I continue my look at Timberborn, which has just entered Early Access availability. I wanted to ask if anyone is aware of a mod that adds taller floodgates? A height of 3 is very much insufficient for custom hard mode (droughts lasting longer than 40 days) and I am not a fan of the deleting levees technique. Join my Discord. Unchecking the little box that appears will allow you to adjust just the one you have selected individually. Just build a complete levee rather than sticking a completely pointless floodgate in the middle and run a path along the top. Other communities. Make bad water have a different season. If woodlice reach it, the entire tracker collapses, so be sure to report any bugs you find!I can't do pretty art like Zef, but basically my idea is to jut make floodgates stackable, and have the resulting stack determine the height and number of steps (Floodgate vertical-count minus 1 it seems is the current math?) this could warrant the floodgate being more expensive to research, but would also clear up some clutter in the landscaping menu. Show graphs about. Double Floodgate is a Landscaping building that blocks the flow of water up to an adjustable height. alfoxon Aug 29, 2022 @ 5:09pm. The lower layer is mostly water pumps with berries, coffee bushes trees, and some stairs up tucked in between. Alternatively you could lower the floodgates in the back and let the excess dump out of the system that way. down to my settlement, the water is now just staying there and its been about 2 in game days, the water is not being fed as the. Maybe I am just going about building reservoirs not as efficiently as I could be. . Triple floodgate is 4 tiles tall. If you want a passive reservoir, just use levees with dams on top, and leave a single tile hole. Timberborn is a post-apo BEAVER city builder with water physics, terraforming, and vertical architecture. Blocks water based on how you adjust it. 75 or something? I dammed of 2 exits of a river with . Flood gates need 0. The developers even organized several map-making competition with financial prizes, which have resulted in hundreds of high quality maps of varying difficulty. Timberborn. I was wondering because I only ever build my reservoirs three high because of the floodgate limitations. Bugs and Suggestions. By being height-adjustable the double floodgate offers more control over water than dams do. the Dam is a builiding who blocks water but allows some to pass through a spillway at the top. #14. The official subreddit of Timberborn, a city-building game featuring ingenious beavers, dams, vertical architecture, and deadly droughts. "More water level control options" (suggested by Knotta Realbeaver on 2021-09-19), including upvotes (3) and comments (1), was merged into this suggestion. Now the wave that goes upstream causes the flow to stop(or even to reverse) while the regular flow continues to build up water which makes the return wave MUCH. BepInEx pack for Timberborn. .